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Kakuro(Evil) https://gridpuzzle.com/kakuro/2pm0z

Latest score list for #2pm0z

Pr
Prestashop a second ago
7'38''
Lo
Logan 6 minutes ago
4'0''
be
betting 23 minutes ago
10'3''
gu
guest 25 minutes ago
4'54''
gu
guest an hour ago
6'50''
sa
sandwich an hour ago
4'46''
La
Lawyer an hour ago
10'40''
Pa
Paintless an hour ago
12'53''
Tr
Treatment an hour ago
12'50''
gu
guest an hour ago
12'4''

Latest score list for Kakuro

sh
shopping solved puzzle No#gw272;
19'28''
gu
guest solved puzzle No#x8257;
11'23''
la
lawyer solved puzzle No#r87g4;
10'16''
an
anonymous solved puzzle No#8zy1e;
16'20''
re
recovery solved puzzle No#pp7dj;
6'10''
be
betting solved puzzle No#96pnw;
14'24''
br
brother solved puzzle No#9601x;
10'54''
da
damage solved puzzle No#zgzdm;
12'21''
Re
Recovery solved puzzle No#r87g4;
7'53''
gu
guest solved puzzle No#9601x;
3'44''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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