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Kakuro(Evil) https://gridpuzzle.com/kakuro/2yrmd

Latest score list for #2yrmd

in
insurance a second ago
6'16''
an
anonymous 4 minutes ago
17'0''
ma
makeup 15 minutes ago
9'59''
an
anonymous 23 minutes ago
10'58''
re
refinancing 43 minutes ago
14'11''
Tr
Treatment an hour ago
11'52''
Ol
Olivia an hour ago
11'37''
gu
guest an hour ago
14'56''
an
anonymous an hour ago
5'20''
in
intergration an hour ago
11'27''

Latest score list for Kakuro

Cl
Claim solved puzzle No#lmjqg;
6'14''
be
betting solved puzzle No#lzv9m;
12'47''
fa
family solved puzzle No#lx8r7;
16'32''
te
technology solved puzzle No#3wr0y;
19'34''
Ab
Abigail solved puzzle No#3wre2;
19'9''
Ev
Evelyn solved puzzle No#37pw1;
14'56''
an
anonymous solved puzzle No#ov4md;
12'8''
ma
masters solved puzzle No#lmjqg;
5'41''
Tr
Trading solved puzzle No#l95kr;
11'49''
Re
Rehab solved puzzle No#oddyj;
10'41''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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