24
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23
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24
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9
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28
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17
6
1
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6
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/4gj95

Latest score list for #4gj95

in
intergration a second ago
6'50''
an
anonymous 9 minutes ago
13'41''
sp
specialist 19 minutes ago
14'31''
an
anonymous 31 minutes ago
18'3''
Ur
Urgent 20 minutes ago
11'48''
te
technology 48 minutes ago
11'31''
an
anonymous an hour ago
11'57''
Ur
Urgent 40 minutes ago
15'59''
Ja
James 2 hours ago
4'10''
So
Sophia 2 hours ago
3'30''

Latest score list for Kakuro

gu
guest solved puzzle No#2py69;
9'42''
El
Electricity solved puzzle No#mpg9w;
12'40''
fr
freelance solved puzzle No#zy0gn;
3'22''
Ja
James solved puzzle No#ndmp5;
4'12''
wa
warranty solved puzzle No#75jv4;
4'39''
be
betmgm solved puzzle No#1p5p0;
3'29''
ov
overtons solved puzzle No#mp6x2;
6'30''
sa
sandwich solved puzzle No#mpg9w;
6'54''
an
anonymous solved puzzle No#4d98e;
6'10''
an
anonymous solved puzzle No#4djw5;
10'1''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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