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Kakuro(Evil) https://gridpuzzle.com/kakuro/4k05e

Latest score list for #4k05e

an
anonymous a second ago
19'51''
gu
guest 4 minutes ago
17'57''
te
technology 25 minutes ago
10'7''
an
anonymous 32 minutes ago
6'28''
an
anonymous an hour ago
4'0''
an
anonymous an hour ago
8'5''
Co
Conference 37 minutes ago
6'6''
te
teriyaki 2 hours ago
4'23''
pr
programs an hour ago
17'23''
gu
guest 2 hours ago
18'32''

Latest score list for Kakuro

gu
guest solved puzzle No#9g9xx;
16'18''
re
relief solved puzzle No#6wzyq;
6'5''
se
settlements solved puzzle No#pqxz0;
12'6''
sh
shopping solved puzzle No#m6rwr;
14'37''
gu
guest solved puzzle No#pqxz0;
19'33''
yo
youtube solved puzzle No#6d145;
5'41''
fa
family solved puzzle No#9g9xx;
12'22''
gu
guest solved puzzle No#r81rg;
5'44''
Tr
Treatment solved puzzle No#pqxz0;
8'25''
Am
Amelia solved puzzle No#6d145;
17'51''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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