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Kakuro(Evil) https://gridpuzzle.com/kakuro/4k1gp

Latest score list for #4k1gp

ch
chocolate a second ago
13'47''
ch
chocolate 13 minutes ago
14'49''
gu
guest 28 minutes ago
11'49''
ph
photography 45 minutes ago
4'27''
an
anonymous an hour ago
12'5''
bl
blackboard an hour ago
13'50''
ph
phone an hour ago
18'53''
gu
guest 2 hours ago
14'17''
fa
family 38 minutes ago
8'24''
an
anonymous 2 hours ago
3'43''

Latest score list for Kakuro

re
realtor solved puzzle No#m60nz;
4'21''
gu
guest solved puzzle No#jnye9;
11'44''
Pr
Prestashop solved puzzle No#y9x81;
4'15''
pe
petrol solved puzzle No#4g6r5;
16'53''
Be
Benjamin solved puzzle No#nwq49;
6'30''
Ja
James solved puzzle No#591gr;
7'29''
gu
guest solved puzzle No#m60nz;
15'11''
re
relief solved puzzle No#2k4m5;
15'3''
gu
guest solved puzzle No#4g6r5;
5'38''
El
Electricity solved puzzle No#4gzzg;
14'42''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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