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Kakuro(Evil) https://gridpuzzle.com/kakuro/4kqje

Latest score list for #4kqje

Pa
Paintless a second ago
5'54''
La
Lawsuit 9 minutes ago
4'1''
an
anonymous 24 minutes ago
6'29''
an
anonymous 28 minutes ago
11'4''
an
anonymous 25 minutes ago
15'19''
Re
Rehab an hour ago
6'5''
ma
magento an hour ago
6'32''
ou
outsource an hour ago
10'2''
an
anonymous 2 hours ago
3'36''
an
anonymous 40 minutes ago
3'30''

Latest score list for Kakuro

an
anonymous solved puzzle No#15m7d;
4'7''
an
anonymous solved puzzle No#k1jd5;
7'43''
Em
Emma solved puzzle No#gy764;
16'3''
su
sundays dog solved puzzle No#mg41g;
18'0''
wa
warranty solved puzzle No#15ke0;
17'19''
an
anonymous solved puzzle No#gy764;
15'26''
su
sundays dog solved puzzle No#154zr;
9'24''
an
anonymous solved puzzle No#pj0pr;
7'3''
wa
warranty solved puzzle No#95rqw;
16'53''
gu
guest solved puzzle No#x028p;
5'8''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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