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Kakuro(Evil) https://gridpuzzle.com/kakuro/4kvd4

Latest score list for #4kvd4

an
anonymous il y a une seconde
11'22''
gu
guest il y a 16 minutes
14'20''
gu
guest il y a 21 minutes
13'56''
Li
Liam il y a 19 minutes
3'28''
gu
guest il y a une heure
19'29''
an
anonymous il y a une heure
7'56''
Re
Rehab il y a une heure
9'34''
be
beauty il y a 2 heures
20'0''
Is
Isabella il y a 2 heures
12'29''
be
beauty il y a 37 minutes
13'54''

Latest score list for Kakuro

gu
guest solved puzzle No#2py69;
9'42''
El
Electricity solved puzzle No#mpg9w;
12'40''
fr
freelance solved puzzle No#zy0gn;
3'22''
Ja
James solved puzzle No#ndmp5;
4'12''
wa
warranty solved puzzle No#75jv4;
4'39''
be
betmgm solved puzzle No#1p5p0;
3'29''
ov
overtons solved puzzle No#mp6x2;
6'30''
sa
sandwich solved puzzle No#mpg9w;
6'54''
an
anonymous solved puzzle No#4d98e;
6'10''
an
anonymous solved puzzle No#4djw5;
10'1''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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