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33
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9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/4kzdp

Latest score list for #4kzdp

an
anonymous il y a une seconde
14'26''
pr
programs il y a 15 minutes
10'25''
an
anonymous il y a 34 minutes
19'11''
ma
masters il y a 34 minutes
9'44''
ma
make money il y a une heure
14'53''
an
anonymous il y a 39 minutes
10'37''
li
lightroom il y a une heure
8'13''
ma
makeup il y a 56 minutes
18'30''
an
anonymous il y a 31 minutes
12'13''
ou
outsource il y a une heure
10'50''

Latest score list for Kakuro

gu
guest solved puzzle No#j8g14;
17'2''
an
anonymous solved puzzle No#we5w2;
14'9''
ma
magento solved puzzle No#k8n64;
6'55''
re
restoration solved puzzle No#vr0k9;
12'28''
an
anonymous solved puzzle No#rm46j;
5'33''
re
refinancing solved puzzle No#vr0k9;
11'0''
mo
motivation solved puzzle No#6nkw5;
10'29''
in
insurance solved puzzle No#rm46j;
19'16''
an
anonymous solved puzzle No#mjwgg;
17'39''
In
Internet solved puzzle No#j8g14;
9'38''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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