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Kakuro(Evil) https://gridpuzzle.com/kakuro/51g18

Latest score list for #51g18

an
anonymous a second ago
9'9''
re
restoration 12 minutes ago
13'17''
Ja
Jacob 14 minutes ago
6'25''
ph
photography 11 minutes ago
15'35''
gu
guest an hour ago
17'43''
an
anonymous an hour ago
4'16''
pr
programs an hour ago
14'22''
Be
Benjamin 2 hours ago
16'50''
gu
guest an hour ago
15'45''
gu
guest 47 minutes ago
4'35''

Latest score list for Kakuro

sh
shopping solved puzzle No#lgyp2;
19'35''
an
anonymous solved puzzle No#l47j4;
16'56''
gu
guest solved puzzle No#ovvkk;
13'8''
an
anonymous solved puzzle No#lmgpw;
6'24''
Pr
Prestashop solved puzzle No#l9wn0;
14'36''
gu
guest solved puzzle No#ovvkk;
9'33''
be
betting solved puzzle No#3j8ge;
16'48''
be
beauty solved puzzle No#lmejr;
17'39''
so
software solved puzzle No#l4kwp;
6'43''
gu
guest solved puzzle No#l8dqk;
10'29''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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