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8
9
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123
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Kakuro(Medium) https://gridpuzzle.com/kakuro/568w0

Latest score list for #568w0

gu
guest il y a une seconde
11'49''
an
anonymous il y a 15 minutes
7'30''
te
technology il y a 12 minutes
12'39''
sh
shopping il y a 57 minutes
8'42''
sa
sandwich il y a 48 minutes
17'2''
gu
guest il y a une heure
6'14''
Ho
Hosting il y a 51 minutes
12'28''
Ol
Oliver il y a une heure
5'41''
Ja
James il y a 52 minutes
12'16''
cr
crackstreams il y a 2 heures
18'20''

Latest score list for Kakuro

fa
farmstand solved puzzle No#l46y5;
17'48''
gu
guest solved puzzle No#lmkez;
4'59''
Ab
Abigail solved puzzle No#3wd8e;
14'56''
an
anonymous solved puzzle No#3wd10;
8'53''
su
sundays dog solved puzzle No#3wd10;
15'11''
Ch
Charlotte solved puzzle No#lmk4g;
6'50''
gu
guest solved puzzle No#3ngzk;
10'56''
Mi
Mia solved puzzle No#3wd10;
19'27''
Av
Ava solved puzzle No#l46y5;
6'49''
Ha
Hail car solved puzzle No#oydrn;
10'29''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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