40
11
13
5
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29
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25
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18
32
9
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7
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30
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12
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9
24
16
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1
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8
9
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123
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Kakuro(Medium) https://gridpuzzle.com/kakuro/5w12d

Latest score list for #5w12d

gu
guest a second ago
5'4''
be
betmgm 4 minutes ago
7'7''
be
betting 24 minutes ago
13'33''
gu
guest 58 minutes ago
5'55''
sa
sandwich 24 minutes ago
17'20''
gu
guest 30 minutes ago
18'14''
Ma
Mason an hour ago
8'23''
an
anonymous 44 minutes ago
19'6''
gu
guest 2 hours ago
19'39''
Co
Conference an hour ago
13'10''

Latest score list for Kakuro

Re
Rehab solved puzzle No#qmx0v;
18'31''
Au
Automotive solved puzzle No#ek5g4;
11'37''
pr
programs solved puzzle No#0yx61;
7'28''
Pr
Prestashop solved puzzle No#qmx0v;
14'25''
an
anonymous solved puzzle No#7jr8k;
13'52''
my
myloancare solved puzzle No#pn95z;
14'56''
an
anonymous solved puzzle No#7jr8k;
3'53''
la
lawyer solved puzzle No#pn95z;
17'27''
gu
guest solved puzzle No#qmx6q;
16'29''
gu
guest solved puzzle No#82q92;
17'55''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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