36
12
14
5
16
10
37
10
6
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6
13
7
13
28
14
41
26
15
13
6
30
14
15
6
3
6
14
8
33
13
10
16
22
3
15
21
11
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17
7
13
25
10
19
6
14
14
21
15
26
12
6
10
1
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6
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/6w0zx

Latest score list for #6w0zx

an
anonymous a second ago
8'9''
an
anonymous 15 minutes ago
16'47''
an
anonymous 20 minutes ago
11'39''
El
Electricity 50 minutes ago
17'11''
se
semrush 17 minutes ago
9'45''
Tr
Treatment an hour ago
15'14''
in
insurance an hour ago
6'51''
li
lightroom 2 hours ago
15'55''
pe
petrol 2 hours ago
13'51''
gu
guest 2 hours ago
4'12''

Latest score list for Kakuro

be
betting solved puzzle No#9nqq0;
13'23''
an
anonymous solved puzzle No#vnwk9;
12'25''
Is
Isabella solved puzzle No#19g5d;
12'42''
gu
guest solved puzzle No#kww64;
5'33''
gu
guest solved puzzle No#nm8k5;
4'31''
gu
guest solved puzzle No#x99w1;
15'20''
ph
phone solved puzzle No#jdqr9;
13'52''
te
teriyaki solved puzzle No#rrd9g;
19'1''
gu
guest solved puzzle No#2y9d5;
15'40''
mo
motivation solved puzzle No#rrr5g;
17'23''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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