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Kakuro(Evil) https://gridpuzzle.com/kakuro/77y2j

Latest score list for #77y2j

Re
Recovery a second ago
7'1''
Bi
Bitcoin 7 minutes ago
4'16''
Fi
Fitness 36 minutes ago
7'36''
gu
guest 16 minutes ago
18'52''
gu
guest an hour ago
13'4''
Be
Benjamin an hour ago
17'3''
fi
fishing an hour ago
9'21''
No
Noah an hour ago
14'42''
Mi
Mia 2 hours ago
11'8''
gu
guest 2 hours ago
3'58''

Latest score list for Kakuro

an
anonymous solved puzzle No#mgvgr;
18'4''
an
anonymous solved puzzle No#pjekg;
14'25''
an
anonymous solved puzzle No#26zg9;
11'44''
gu
guest solved puzzle No#n8zxx;
8'18''
ma
magento solved puzzle No#4jxge;
12'1''
an
anonymous solved puzzle No#r4ve0;
17'43''
Fi
Fitness solved puzzle No#v4j64;
12'53''
be
betting solved puzzle No#mgvgr;
4'4''
fi
fishing solved puzzle No#n8zxx;
9'51''
an
anonymous solved puzzle No#52010;
7'15''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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