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Kakuro(Evil) https://gridpuzzle.com/kakuro/7kq69

Latest score list for #7kq69

In
Investing a second ago
7'28''
gu
guest 12 minutes ago
10'1''
su
sundays dog 7 minutes ago
7'25''
pe
petrol 56 minutes ago
12'5''
re
recovery 16 minutes ago
13'58''
ma
make money an hour ago
19'54''
gu
guest 20 minutes ago
15'7''
Ol
Oliver 34 minutes ago
18'9''
Ev
Evelyn 2 hours ago
8'51''
Re
Rehab 34 minutes ago
4'54''

Latest score list for Kakuro

in
intergration solved puzzle No#o62dq;
8'18''
Be
Benjamin solved puzzle No#3j6n5;
9'53''
so
social solved puzzle No#l2gy5;
13'18''
pr
programs solved puzzle No#l88y4;
6'40''
fa
family solved puzzle No#l58vw;
9'23''
Av
Ava solved puzzle No#374vm;
19'58''
so
software solved puzzle No#l58vw;
17'15''
Bi
Bitcoin solved puzzle No#l25vd;
7'38''
fi
finance solved puzzle No#31d66;
5'16''
gu
guest solved puzzle No#374vm;
16'3''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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