7
26
11
28
23
10
3
1
7
15
11
16
7
26
4
15
7
7
7
3
20
23
7
1
12
12
7
22
16
5
16
21
22
30
7
2
14
3
7
13
4
15
7
7
32
2
7
30
9
8
2
7
3
4
15
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/7rxnm

Latest score list for #7rxnm

gu
guest il y a une seconde
8'8''
pr
programs il y a 16 minutes
13'12''
Ol
Olivia il y a 36 minutes
10'34''
Ja
James il y a 10 minutes
4'52''
Pa
Paintless il y a une heure
3'44''
pr
programs il y a 58 minutes
17'12''
in
injury il y a une heure
18'25''
gu
guest il y a 32 minutes
6'47''
pe
petrol il y a une heure
14'52''
gu
guest il y a 38 minutes
5'1''

Latest score list for Kakuro

an
anonymous solved puzzle No#pqg5j;
15'27''
an
anonymous solved puzzle No#9gkdk;
4'1''
in
injury solved puzzle No#01q88;
19'55''
Lo
Loans solved puzzle No#01p58;
6'1''
sa
sandwich solved puzzle No#pqg5j;
13'27''
mo
motivation solved puzzle No#pqkng;
16'36''
mo
mortgage solved puzzle No#96rnw;
19'42''
in
insurance solved puzzle No#zpp0n;
19'20''
gu
guest solved puzzle No#96rnw;
10'26''
gu
guest solved puzzle No#jprm1;
8'58''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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