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Kakuro(Evil) https://gridpuzzle.com/kakuro/8k21x

Latest score list for #8k21x

At
Attorney il y a une seconde
3'59''
an
anonymous il y a 10 minutes
7'22''
Ho
Hosting il y a 26 minutes
18'31''
be
betting il y a 17 minutes
13'3''
be
betting il y a 38 minutes
7'45''
Lo
Logan il y a 54 minutes
10'26''
Fi
Fitness il y a une heure
6'53''
La
Lawsuit il y a 2 heures
18'39''
gu
guest il y a 54 minutes
16'43''
Li
Liam il y a 56 minutes
10'56''

Latest score list for Kakuro

gu
guest solved puzzle No#d460v;
13'25''
sp
specialist solved puzzle No#d4x9p;
9'28''
an
anonymous solved puzzle No#n2d1k;
17'10''
an
anonymous solved puzzle No#d4x9p;
13'48''
gu
guest solved puzzle No#7p0p9;
11'29''
an
anonymous solved puzzle No#j9vx9;
4'35''
in
injury solved puzzle No#g4ye1;
6'25''
gu
guest solved puzzle No#0xg6w;
9'32''
an
anonymous solved puzzle No#7p8gj;
11'42''
an
anonymous solved puzzle No#828m4;
4'40''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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