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Kakuro(Evil) https://gridpuzzle.com/kakuro/8kzr2

Latest score list for #8kzr2

gu
guest a second ago
11'35''
Re
Rehab 11 minutes ago
16'12''
sp
specialist 25 minutes ago
8'29''
su
sundays dog 48 minutes ago
11'15''
an
anonymous 15 minutes ago
5'52''
in
intergration 48 minutes ago
16'42''
Cl
Classes an hour ago
5'54''
my
myloancare 2 hours ago
5'52''
pr
programs an hour ago
19'35''
an
anonymous an hour ago
7'32''

Latest score list for Kakuro

El
Electricity solved puzzle No#n2dmx;
9'53''
gu
guest solved puzzle No#6585r;
17'13''
me
medical solved puzzle No#51e5r;
7'18''
Be
Benjamin solved puzzle No#82vg4;
7'44''
Tr
Treatment solved puzzle No#0pm7w;
16'32''
Ma
Mason solved puzzle No#82vg4;
13'17''
gu
guest solved puzzle No#kdqm4;
13'38''
gu
guest solved puzzle No#v0n59;
6'17''
sh
shopping solved puzzle No#1p120;
10'37''
gu
guest solved puzzle No#eqrz4;
19'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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