4
4
32
21
12
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19
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38
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11
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34
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20
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24
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8
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11
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1
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8
9
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Kakuro(Hard) https://gridpuzzle.com/kakuro/8vmde

Latest score list for #8vmde

El
Elijah a second ago
16'11''
Sh
Shopify 6 minutes ago
8'6''
gu
guest 27 minutes ago
6'37''
br
brother 30 minutes ago
12'24''
ma
make money 15 minutes ago
8'36''
an
anonymous an hour ago
9'36''
an
anonymous 58 minutes ago
5'31''
an
anonymous 24 minutes ago
5'13''
gu
guest an hour ago
15'28''
te
teriyaki 2 hours ago
10'7''

Latest score list for Kakuro

an
anonymous solved puzzle No#qz2xv;
15'47''
fi
fishing solved puzzle No#1yw46;
18'26''
In
Internet solved puzzle No#zg5vv;
7'50''
an
anonymous solved puzzle No#r8pv1;
8'30''
No
Noah solved puzzle No#wev20;
8'2''
an
anonymous solved puzzle No#w8rjk;
12'23''
No
Noah solved puzzle No#m9gjw;
5'51''
Re
Rehab solved puzzle No#gw4k1;
11'29''
an
anonymous solved puzzle No#5w9y9;
8'23''
su
sundays dog solved puzzle No#w8rjk;
4'8''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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