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Kakuro(Evil) https://gridpuzzle.com/kakuro/95vqw

Latest score list for #95vqw

fa
family a second ago
15'34''
gu
guest 9 minutes ago
8'28''
re
restoration 39 minutes ago
4'38''
ou
outsource 20 minutes ago
10'22''
gu
guest an hour ago
10'50''
gu
guest 55 minutes ago
13'56''
ch
chocolate 58 minutes ago
8'57''
La
Lawyer 42 minutes ago
14'12''
Ma
Mason 2 hours ago
8'45''
ma
majority 35 minutes ago
11'57''

Latest score list for Kakuro

gu
guest solved puzzle No#zverv;
15'16''
La
Lawsuit solved puzzle No#zvdkv;
7'48''
gu
guest solved puzzle No#0ype2;
11'58''
La
Lawsuit solved puzzle No#9e4gr;
10'49''
an
anonymous solved puzzle No#0ype2;
9'38''
No
Noah solved puzzle No#yqmp6;
8'58''
Co
Conference solved puzzle No#yv09k;
13'7''
gu
guest solved puzzle No#0ype2;
16'18''
pr
premium solved puzzle No#zvdkv;
12'47''
an
anonymous solved puzzle No#wer6e;
6'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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