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Kakuro(Evil) https://gridpuzzle.com/kakuro/9g17q

Latest score list for #9g17q

gu
guest před sekundou
19'14''
he
healthcare 16 minutami před
15'4''
gu
guest 20 minutami před
4'56''
an
anonymous 25 minutami před
16'22''
Tr
Treatment před hodinou
7'36''
In
Investing 51 minutami před
6'36''
Ha
Hail car před hodinou
11'18''
Ol
Olivia 2 hodinami před
15'7''
Ev
Evelyn 57 minutami před
12'50''
an
anonymous 2 hodinami před
12'2''

Latest score list for Kakuro

an
anonymous solved puzzle No#q82r2;
15'54''
gu
guest solved puzzle No#q82r2;
10'7''
sp
specialist solved puzzle No#k85pm;
4'51''
ma
magento solved puzzle No#9eq1r;
10'45''
an
anonymous solved puzzle No#vrwmd;
6'52''
Re
Rehab solved puzzle No#0y661;
17'7''
pr
premium solved puzzle No#q82r2;
7'50''
re
restoration solved puzzle No#82q92;
13'10''
Pa
Paintless solved puzzle No#qmx0v;
19'22''
pr
programs solved puzzle No#9eq1r;
14'41''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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