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38
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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/9g68w

Latest score list for #9g68w

Tr
Trading há um segundo
17'20''
El
Elijah 13 minutos atrás
7'10''
st
stock price 31 minutos atrás
9'22''
Tr
Treatment 55 minutos atrás
4'31''
se
semrush há uma hora
15'50''
gu
guest há uma hora
16'37''
ma
magento há uma hora
4'20''
Pr
Prestashop 2 horas atrás
18'59''
gu
guest há uma hora
17'42''
de
degree há uma hora
9'36''

Latest score list for Kakuro

Ol
Olivia solved puzzle No#5k418;
18'5''
gu
guest solved puzzle No#7jw0k;
6'15''
gu
guest solved puzzle No#8w4je;
9'17''
In
Internet solved puzzle No#j8jn1;
3'56''
an
anonymous solved puzzle No#dpqd0;
6'56''
sp
specialist solved puzzle No#5kvx0;
15'30''
se
settlements solved puzzle No#j8jn1;
12'50''
de
degree solved puzzle No#9e96r;
18'48''
gu
guest solved puzzle No#j8jn1;
15'59''
Wi
William solved puzzle No#vrp1z;
5'16''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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