6
11
12
7
8
6
5
6
9
4
44
4
4
11
6
34
15
15
3
5
7
6
37
11
17
8
9
8
8
9
30
23
18
13
17
16
9
3
16
10
12
33
12
5
6
6
9
16
7
16
10
4
26
6
16
16
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/9gx4x

Latest score list for #9gx4x

wa
warranty a second ago
5'27''
bu
business 12 minutes ago
12'6''
Au
Automotive 9 minutes ago
13'33''
he
healthcare 15 minutes ago
15'46''
Ha
Hail car 52 minutes ago
4'12''
Am
Amelia an hour ago
10'47''
Ga
Gas an hour ago
19'44''
Ol
Oliver 2 hours ago
4'44''
gu
guest 51 minutes ago
10'42''
in
injury an hour ago
15'22''

Latest score list for Kakuro

fi
fishing solved puzzle No#j86z1;
19'37''
my
myloancare solved puzzle No#9enyr;
9'20''
an
anonymous solved puzzle No#ekz4n;
5'29''
Ma
Mason solved puzzle No#xgm17;
16'21''
se
settlements solved puzzle No#j8p8y;
10'41''
Ev
Evelyn solved puzzle No#0yq52;
14'16''
be
betmgm solved puzzle No#0yq52;
5'42''
ch
chocolate solved puzzle No#292j5;
4'49''
an
anonymous solved puzzle No#n1q9w;
18'26''
su
sundays dog solved puzzle No#xgmmd;
16'24''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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