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Kakuro(Evil) https://gridpuzzle.com/kakuro/9q270

Latest score list for #9q270

gu
guest a second ago
5'32''
Ha
Hail car 14 minutes ago
9'44''
gu
guest 35 minutes ago
14'14''
gu
guest 21 minutes ago
14'31''
gu
guest 43 minutes ago
4'39''
an
anonymous an hour ago
8'5''
wo
workforce an hour ago
6'57''
gu
guest an hour ago
17'37''
El
Electricity an hour ago
6'21''
In
Internet 2 hours ago
11'59''

Latest score list for Kakuro

ma
make money solved puzzle No#zq6ve;
17'21''
in
intergration solved puzzle No#7jk4j;
13'18''
an
anonymous solved puzzle No#4w1mp;
17'27''
gu
guest solved puzzle No#ek0w7;
16'46''
se
settlements solved puzzle No#7j82k;
17'51''
gu
guest solved puzzle No#0yjrw;
18'41''
an
anonymous solved puzzle No#vr1rz;
17'49''
gu
guest solved puzzle No#16j69;
9'5''
in
injury solved puzzle No#zq6rm;
14'13''
su
sundays dog solved puzzle No#0yv88;
19'31''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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