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Kakuro(Evil) https://gridpuzzle.com/kakuro/d0dvj

Latest score list for #d0dvj

bl
blackboard a second ago
9'30''
an
anonymous 17 minutes ago
18'50''
an
anonymous 31 minutes ago
17'40''
Ho
Hosting 46 minutes ago
18'33''
gu
guest 25 minutes ago
12'47''
fi
fishing an hour ago
8'19''
Ev
Evelyn an hour ago
16'40''
an
anonymous 2 hours ago
6'54''
fi
fishing an hour ago
7'21''
gu
guest 2 hours ago
10'21''

Latest score list for Kakuro

Lo
Logan solved puzzle No#j9z09;
15'24''
an
anonymous solved puzzle No#j9z09;
7'4''
an
anonymous solved puzzle No#0pw4g;
15'3''
fi
finance solved puzzle No#9qr20;
13'29''
Ja
James solved puzzle No#4d0we;
10'1''
an
anonymous solved puzzle No#vwj8d;
17'5''
an
anonymous solved puzzle No#erewg;
13'1''
an
anonymous solved puzzle No#9qr20;
10'14''
an
anonymous solved puzzle No#4d0we;
15'42''
st
stock price solved puzzle No#rp6d1;
17'42''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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