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9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/d0e7p

Latest score list for #d0e7p

Fi
Fitness a second ago
16'16''
gu
guest 11 minutes ago
16'20''
an
anonymous 31 minutes ago
6'35''
Ol
Oliver 48 minutes ago
6'59''
gu
guest 29 minutes ago
6'23''
gu
guest 45 minutes ago
16'8''
ch
chocolate an hour ago
18'29''
an
anonymous an hour ago
6'38''
st
stock price 52 minutes ago
15'50''
ou
outsource 33 minutes ago
16'31''

Latest score list for Kakuro

Em
Emma solved puzzle No#rre21;
12'46''
gu
guest solved puzzle No#4d0qg;
12'32''
pe
petrol solved puzzle No#erw8n;
19'17''
gu
guest solved puzzle No#xwr88;
7'8''
gu
guest solved puzzle No#0xjv8;
5'36''
gu
guest solved puzzle No#xwr88;
12'24''
Em
Emma solved puzzle No#51ger;
4'21''
gu
guest solved puzzle No#wwv8e;
17'40''
La
Lawyer solved puzzle No#erw8n;
8'37''
Do
Donate solved puzzle No#1peq6;
5'19''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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