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Kakuro(Evil) https://gridpuzzle.com/kakuro/d0e7p

Latest score list for #d0e7p

gu
guest a second ago
8'15''
gu
guest 16 minutes ago
9'50''
pr
programs 9 minutes ago
9'25''
gu
guest 50 minutes ago
3'29''
se
settlements 35 minutes ago
9'0''
Cl
Classes an hour ago
15'15''
gu
guest 23 minutes ago
16'53''
pr
programs 49 minutes ago
10'15''
gu
guest an hour ago
15'14''
br
brother an hour ago
12'5''

Latest score list for Kakuro

El
Electricity solved puzzle No#k1xe4;
9'30''
gu
guest solved puzzle No#jg5xe;
6'30''
an
anonymous solved puzzle No#r4541;
11'15''
gu
guest solved puzzle No#dw52v;
9'0''
Pa
Paintless solved puzzle No#87n2k;
13'28''
an
anonymous solved puzzle No#77m7k;
11'32''
in
injury solved puzzle No#r4541;
13'51''
me
medical solved puzzle No#87n2k;
15'11''
in
insurance solved puzzle No#jg5xe;
3'44''
se
sell cash solved puzzle No#r4541;
12'34''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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