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Kakuro(Evil) https://gridpuzzle.com/kakuro/ddwg0

Latest score list for #ddwg0

te
technology a second ago
18'22''
st
stock price 19 minutes ago
5'56''
ov
overtons 26 minutes ago
6'30''
gu
guest 20 minutes ago
7'13''
Ab
Abigail an hour ago
11'17''
El
Electricity 29 minutes ago
9'46''
an
anonymous an hour ago
13'49''
an
anonymous 2 hours ago
16'34''
gu
guest an hour ago
15'11''
an
anonymous an hour ago
18'59''

Latest score list for Kakuro

gu
guest solved puzzle No#2py69;
9'42''
El
Electricity solved puzzle No#mpg9w;
12'40''
fr
freelance solved puzzle No#zy0gn;
3'22''
Ja
James solved puzzle No#ndmp5;
4'12''
wa
warranty solved puzzle No#75jv4;
4'39''
be
betmgm solved puzzle No#1p5p0;
3'29''
ov
overtons solved puzzle No#mp6x2;
6'30''
sa
sandwich solved puzzle No#mpg9w;
6'54''
an
anonymous solved puzzle No#4d98e;
6'10''
an
anonymous solved puzzle No#4djw5;
10'1''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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