17
10
16
11
3
40
3
19
5
4
19
39
3
8
11
2
14
7
2
7
24
6
2
4
6
6
4
8
6
15
7
9
4
6
5
13
3
14
12
7
3
4
17
12
5
8
12
4
11
6
38
4
3
16
4
12
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/dm810

Latest score list for #dm810

gu
guest a second ago
19'56''
gu
guest 11 minutes ago
13'36''
an
anonymous 39 minutes ago
11'43''
an
anonymous 59 minutes ago
10'58''
gu
guest 35 minutes ago
13'36''
an
anonymous an hour ago
13'26''
an
anonymous 53 minutes ago
14'5''
Ga
Gas an hour ago
5'8''
re
realtor 27 minutes ago
3'42''
pr
programs an hour ago
12'12''

Latest score list for Kakuro

fa
family solved puzzle No#dd2qj;
17'1''
Ch
Charlotte solved puzzle No#jpxpy;
17'57''
Mi
Mia solved puzzle No#rwvqj;
8'41''
Ol
Oliver solved puzzle No#08w9w;
16'55''
gu
guest solved puzzle No#gqk6m;
10'38''
in
intergration solved puzzle No#4g47p;
18'9''
gu
guest solved puzzle No#dd2qj;
19'58''
Av
Ava solved puzzle No#qygrg;
11'57''
gu
guest solved puzzle No#ddzwp;
6'33''
Cl
Classes solved puzzle No#gqk6m;
15'10''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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