16
10
11
23
36
18
28
14
16
2
5
10
9
1
12
9
35
8
5
4
29
9
1
14
7
5
32
5
6
6
36
5
2
17
3
5
5
6
1
26
6
2
4
6
6
13
14
11
34
7
11
2
9
5
28
9
3
21
19
28
6
7
17
11
11
5
7
11
10
17
9
16
8
1
5
1
44
5
2
8
6
5
14
8
1
14
9
1
2
3
4
5
6
7
8
9
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Kakuro(Easy) https://gridpuzzle.com/kakuro/dmq57

Latest score list for #dmq57

gu
guest секунду назад
13'6''
an
anonymous 17 минут назад
10'5''
li
lightroom 29 минут назад
19'39''
gu
guest 18 минут назад
13'27''
ph
phone 38 минут назад
15'6''
ma
majority 21 минут назад
3'51''
In
Internet час назад
12'32''
Ga
Gas час назад
9'49''
so
software 2 часов назад
11'6''
gu
guest 2 часов назад
5'36''

Latest score list for Kakuro

an
anonymous solved puzzle No#zywxy;
12'59''
Tr
Treatment solved puzzle No#wyrrq;
10'17''
so
software solved puzzle No#vwp5k;
14'55''
te
teriyaki solved puzzle No#ww25y;
19'51''
Lo
Logan solved puzzle No#9q9kx;
12'33''
gu
guest solved puzzle No#erm1n;
3'29''
an
anonymous solved puzzle No#4dvvg;
16'34''
se
settlements solved puzzle No#4d25e;
5'45''
ma
magento solved puzzle No#9q9kx;
12'32''
gu
guest solved puzzle No#51v68;
11'25''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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