7
36
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40
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31
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8
9
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Kakuro(Medium) https://gridpuzzle.com/kakuro/dpzj2

Latest score list for #dpzj2

re
relief před sekundou
10'22''
te
technology 15 minutami před
6'25''
sp
specialist 29 minutami před
6'18''
be
beauty 25 minutami před
3'56''
an
anonymous 51 minutami před
16'41''
re
refinancing 47 minutami před
11'7''
gu
guest 48 minutami před
11'7''
gu
guest 2 hodinami před
11'23''
Ha
Hail car před hodinou
13'41''
In
Internet 2 hodinami před
8'15''

Latest score list for Kakuro

Em
Emma solved puzzle No#xw6r1;
4'0''
an
anonymous solved puzzle No#xw4qx;
12'2''
gu
guest solved puzzle No#xw4qx;
4'30''
an
anonymous solved puzzle No#d0nn7;
11'11''
so
social solved puzzle No#k6pn5;
4'51''
an
anonymous solved puzzle No#ywpd1;
10'10''
se
settlements solved puzzle No#erm6n;
15'28''
Em
Emma solved puzzle No#xw4qx;
9'57''
gu
guest solved puzzle No#9w1jk;
7'49''
do
doctors solved puzzle No#ywpd1;
7'50''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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