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Kakuro(Easy) https://gridpuzzle.com/kakuro/dwmrp

Latest score list for #dwmrp

wa
warranty a second ago
11'45''
re
recovery 15 minutes ago
5'5''
so
social 32 minutes ago
4'6''
gu
guest 43 minutes ago
11'57''
Bi
Bitcoin 14 minutes ago
8'37''
gu
guest 58 minutes ago
18'32''
an
anonymous an hour ago
15'51''
sa
sandwich 29 minutes ago
3'37''
an
anonymous 2 hours ago
9'8''
mo
motivation 55 minutes ago
16'50''

Latest score list for Kakuro

Ab
Abigail solved puzzle No#enrx4;
14'1''
gu
guest solved puzzle No#z5p8v;
8'52''
cr
credit solved puzzle No#nm88r;
18'49''
fr
freelance solved puzzle No#nm88r;
13'3''
mo
mortgage solved puzzle No#nmwew;
18'50''
an
anonymous solved puzzle No#19xn9;
8'30''
in
intergration solved puzzle No#z5p8v;
3'28''
fi
finance solved puzzle No#rrrg1;
15'3''
gu
guest solved puzzle No#p2jzr;
19'8''
gu
guest solved puzzle No#p2q60;
13'59''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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