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Kakuro(Evil) https://gridpuzzle.com/kakuro/e58v4

Latest score list for #e58v4

Ol
Oliver a second ago
6'17''
an
anonymous 4 minutes ago
18'49''
In
Internet 25 minutes ago
11'7''
gu
guest 37 minutes ago
3'23''
pr
premium 46 minutes ago
8'6''
an
anonymous 26 minutes ago
4'7''
gu
guest an hour ago
4'45''
gu
guest an hour ago
14'49''
Tr
Trading an hour ago
13'10''
st
stock price 35 minutes ago
14'34''

Latest score list for Kakuro

in
intergration solved puzzle No#518zd;
11'9''
pe
petrol solved puzzle No#je9qe;
7'13''
Ja
Jacob solved puzzle No#6nyqn;
16'43''
gu
guest solved puzzle No#6nyqn;
7'15''
do
doctors solved puzzle No#rew0y;
11'13''
At
Attorney solved puzzle No#g4q22;
15'20''
ou
outsource solved puzzle No#rew0y;
19'27''
be
betting solved puzzle No#k6m5q;
14'39''
gu
guest solved puzzle No#g4q22;
18'1''
an
anonymous solved puzzle No#4dyyg;
17'10''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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