6
40
9
12
29
9
26
13
6
12
24
16
14
16
12
14
38
10
5
25
13
22
15
11
26
41
3
16
6
20
17
7
12
10
14
5
34
5
26
7
8
19
29
10
15
11
11
12
4
12
17
8
10
10
19
35
13
16
11
1
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3
4
5
6
7
8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/ejek4

Latest score list for #ejek4

ou
outsource een seconde geleden
14'17''
El
Elijah 10 minuten geleden
10'33''
Re
Rehab 23 minuten geleden
15'42''
fa
farmstand 35 minuten geleden
16'32''
st
stock price 28 minuten geleden
18'31''
an
anonymous 23 minuten geleden
15'31''
Ol
Oliver een uur geleden
7'6''
ou
outsource 50 minuten geleden
14'24''
Re
Recovery een uur geleden
5'31''
ma
majority een uur geleden
14'43''

Latest score list for Kakuro

Em
Emma solved puzzle No#59m7r;
9'42''
mo
mortgage solved puzzle No#vv98z;
13'51''
Re
Recovery solved puzzle No#exze7;
11'15''
Is
Isabella solved puzzle No#pqm0v;
14'7''
in
injury solved puzzle No#exze7;
5'44''
Cl
Classes solved puzzle No#pq5dg;
6'34''
an
anonymous solved puzzle No#k9201;
6'24''
he
healthcare solved puzzle No#59410;
16'42''
an
anonymous solved puzzle No#4g16g;
5'12''
ma
majority solved puzzle No#2kmn5;
11'24''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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