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Kakuro(Evil) https://gridpuzzle.com/kakuro/enm24

Latest score list for #enm24

gu
guest há um segundo
16'13''
Wo
Workers 19 minutos atrás
14'47''
se
semrush 33 minutos atrás
4'35''
an
anonymous 59 minutos atrás
12'53''
Lo
Loans 21 minutos atrás
15'58''
Ja
James há uma hora
18'13''
gu
guest há uma hora
7'17''
gu
guest há uma hora
6'31''
La
Lawsuit 2 horas atrás
4'43''
se
sell cash 2 horas atrás
5'40''

Latest score list for Kakuro

in
insurance solved puzzle No#q4z89;
8'55''
so
social solved puzzle No#vn8v9;
18'42''
gu
guest solved puzzle No#p2jxj;
10'31''
gu
guest solved puzzle No#vn8v9;
8'59''
ma
magento solved puzzle No#wyy9k;
15'57''
an
anonymous solved puzzle No#19je9;
12'49''
pr
programs solved puzzle No#vnw6d;
18'11''
Ev
Evelyn solved puzzle No#d0842;
5'31''
an
anonymous solved puzzle No#4k595;
13'34''
Pr
Prestashop solved puzzle No#q4z89;
6'39''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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