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Kakuro(Evil) https://gridpuzzle.com/kakuro/erkr4

Latest score list for #erkr4

an
anonymous a second ago
6'11''
an
anonymous 7 minutes ago
18'34''
Is
Isabella 24 minutes ago
8'28''
sh
shopping 43 minutes ago
10'6''
an
anonymous 34 minutes ago
12'13''
ov
overtons an hour ago
15'15''
Tr
Treatment 50 minutes ago
6'39''
in
insurance 2 hours ago
8'52''
re
restoration 57 minutes ago
6'28''
gu
guest an hour ago
16'19''

Latest score list for Kakuro

ph
phone solved puzzle No#3wd6k;
8'25''
Ha
Hail car solved puzzle No#o62dq;
7'12''
an
anonymous solved puzzle No#odrjj;
17'56''
gu
guest solved puzzle No#3ngm5;
9'6''
an
anonymous solved puzzle No#l47q8;
10'10''
mo
motivation solved puzzle No#l47q8;
14'3''
re
refinancing solved puzzle No#3177d;
8'8''
ma
makeup solved puzzle No#lxqmx;
6'39''
In
Internet solved puzzle No#3177d;
6'32''
gu
guest solved puzzle No#lmky2;
11'53''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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