23
14
16
17
35
8
16
23
11
22
4
11
13
7
36
42
16
15
20
38
6
11
35
16
5
13
39
8
11
7
5
13
28
11
12
4
14
8
24
15
11
14
9
15
24
17
17
5
3
7
32
22
8
22
15
11
16
1
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3
4
5
6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/exn2k

Latest score list for #exn2k

pr
programs a second ago
5'50''
an
anonymous 14 minutes ago
19'51''
an
anonymous 14 minutes ago
11'18''
be
betting 54 minutes ago
17'59''
an
anonymous 55 minutes ago
14'16''
an
anonymous an hour ago
16'58''
Ol
Oliver 59 minutes ago
7'59''
an
anonymous 2 hours ago
7'23''
gu
guest an hour ago
7'50''
an
anonymous an hour ago
6'34''

Latest score list for Kakuro

fr
freelance solved puzzle No#51mn9;
4'13''
fa
family solved puzzle No#1n2j9;
9'41''
an
anonymous solved puzzle No#51gk9;
15'44''
At
Attorney solved puzzle No#9qp2r;
14'18''
sh
shopping solved puzzle No#qnwx9;
5'48''
We
Weight loss solved puzzle No#1n2j9;
13'48''
ma
makeup solved puzzle No#51gk9;
4'51''
Ha
Hail car solved puzzle No#k6eqm;
7'54''
gu
guest solved puzzle No#9q7er;
9'55''
so
software solved puzzle No#9q7er;
7'56''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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