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Kakuro(Evil) https://gridpuzzle.com/kakuro/g1xpm

Latest score list for #g1xpm

Ga
Gas a second ago
17'22''
Re
Recovery 14 minutes ago
9'39''
gu
guest 18 minutes ago
13'12''
re
recovery 11 minutes ago
3'42''
an
anonymous 44 minutes ago
11'35''
Re
Rehab an hour ago
11'20''
Lo
Loans an hour ago
19'51''
gu
guest an hour ago
15'9''
li
lightroom an hour ago
17'39''
gu
guest an hour ago
6'31''

Latest score list for Kakuro

bl
blackboard solved puzzle No#pw85z;
15'3''
La
Lawyer solved puzzle No#jnw89;
12'33''
se
sell cash solved puzzle No#pprw0;
4'7''
pr
programs solved puzzle No#08z1g;
7'8''
an
anonymous solved puzzle No#5w6v0;
11'21''
gu
guest solved puzzle No#pw85z;
15'2''
ch
chocolate solved puzzle No#7r66m;
10'2''
an
anonymous solved puzzle No#1yw60;
8'6''
an
anonymous solved puzzle No#x8917;
3'47''
da
damage solved puzzle No#5w9d0;
6'6''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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