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36
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8
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9
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8
9
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123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/g4270

Latest score list for #g4270

gu
guest a second ago
19'41''
Tr
Trading 11 minutes ago
13'16''
ch
chocolate 19 minutes ago
6'17''
Cl
Classes 28 minutes ago
15'15''
ph
photography 50 minutes ago
8'7''
an
anonymous an hour ago
7'26''
gu
guest an hour ago
14'17''
an
anonymous an hour ago
7'23''
ma
majority 2 hours ago
6'17''
gu
guest 43 minutes ago
8'3''

Latest score list for Kakuro

gu
guest solved puzzle No#4wxg8;
13'34''
te
technology solved puzzle No#ek28n;
19'1''
gu
guest solved puzzle No#j821y;
12'28''
Fi
Fitness solved puzzle No#4wxg8;
7'44''
gu
guest solved puzzle No#ge21v;
18'20''
gu
guest solved puzzle No#0y7wg;
7'22''
gu
guest solved puzzle No#zqjkv;
15'11''
gu
guest solved puzzle No#ger04;
12'37''
Co
Conference solved puzzle No#k8711;
14'45''
te
technology solved puzzle No#k8711;
18'53''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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