36
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28
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32
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35
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14
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35
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15
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7
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1
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8
9
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Kakuro(Easy) https://gridpuzzle.com/kakuro/g42m4

Latest score list for #g42m4

an
anonymous een seconde geleden
13'34''
in
intergration 4 minuten geleden
5'53''
pr
programs 38 minuten geleden
13'1''
be
beauty 39 minuten geleden
14'14''
Lo
Loans 49 minuten geleden
15'53''
an
anonymous 39 minuten geleden
15'40''
an
anonymous een uur geleden
12'44''
an
anonymous 2 uur geleden
17'16''
gu
guest een uur geleden
17'24''
gu
guest een uur geleden
7'26''

Latest score list for Kakuro

El
Electricity solved puzzle No#n2dmx;
9'53''
gu
guest solved puzzle No#6585r;
17'13''
me
medical solved puzzle No#51e5r;
7'18''
Be
Benjamin solved puzzle No#82vg4;
7'44''
Tr
Treatment solved puzzle No#0pm7w;
16'32''
Ma
Mason solved puzzle No#82vg4;
13'17''
gu
guest solved puzzle No#kdqm4;
13'38''
gu
guest solved puzzle No#v0n59;
6'17''
sh
shopping solved puzzle No#1p120;
10'37''
gu
guest solved puzzle No#eqrz4;
19'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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