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Kakuro(Evil) https://gridpuzzle.com/kakuro/gn7z1

Latest score list for #gn7z1

an
anonymous a second ago
19'20''
an
anonymous 4 minutes ago
16'57''
El
Electricity 39 minutes ago
12'41''
mo
mortgage 30 minutes ago
3'20''
wa
warranty an hour ago
7'22''
We
Weight loss 36 minutes ago
7'7''
gu
guest 44 minutes ago
16'44''
Do
Donate an hour ago
15'13''
Do
Donate an hour ago
12'0''
Co
Conference 2 hours ago
3'48''

Latest score list for Kakuro

re
relief solved puzzle No#gyvxm;
7'58''
te
technology solved puzzle No#v4ppy;
5'8''
an
anonymous solved puzzle No#gy582;
13'8''
gu
guest solved puzzle No#mg17w;
16'33''
Re
Recovery solved puzzle No#y0m79;
19'42''
ph
photography solved puzzle No#gyvxm;
12'6''
an
anonymous solved puzzle No#gy582;
12'18''
in
injury solved puzzle No#77gr9;
18'30''
Wo
Workers solved puzzle No#pjm8r;
18'41''
gu
guest solved puzzle No#gy582;
6'40''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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