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Kakuro(Evil) https://gridpuzzle.com/kakuro/gnjym

Latest score list for #gnjym

Fi
Fitness a second ago
3'36''
pr
programs 17 minutes ago
8'19''
an
anonymous 38 minutes ago
18'31''
Li
Liam 32 minutes ago
12'7''
an
anonymous 50 minutes ago
14'12''
Cl
Classes 22 minutes ago
9'12''
Re
Rehab an hour ago
19'59''
an
anonymous an hour ago
11'46''
gu
guest 2 hours ago
15'40''
Ma
Mason 2 hours ago
14'28''

Latest score list for Kakuro

Ma
Mason solved puzzle No#l2gy5;
6'3''
so
software solved puzzle No#3ngm5;
18'47''
br
brother solved puzzle No#odrjj;
4'24''
an
anonymous solved puzzle No#l47q8;
10'7''
yo
youtube solved puzzle No#l47q8;
19'31''
gu
guest solved puzzle No#37vp4;
18'21''
me
medical solved puzzle No#37vp4;
17'30''
an
anonymous solved puzzle No#l4eg4;
5'4''
ma
masters solved puzzle No#odv0v;
6'27''
gu
guest solved puzzle No#3wd6k;
6'35''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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