8
44
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15
24
6
3
29
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9
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18
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19
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9
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27
13
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41
11
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36
14
30
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17
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7
8
4
3
24
15
11
6
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25
18
7
14
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8
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18
39
22
10
15
1
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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/gwxkm

Latest score list for #gwxkm

an
anonymous 剛剛
11'50''
In
Internet 15分鐘前
14'7''
an
anonymous 28分鐘前
5'39''
cr
crackstreams 19分鐘前
18'23''
Ol
Olivia 一小時前
9'41''
La
Lawyer 一小時前
4'43''
We
Weight loss 一小時前
16'22''
pe
petrol 一小時前
17'6''
so
software 30分鐘前
7'27''
se
sell cash 一小時前
15'1''

Latest score list for Kakuro

an
anonymous solved puzzle No#jnx81;
16'20''
an
anonymous solved puzzle No#v868z;
15'6''
ov
overtons solved puzzle No#20749;
10'30''
an
anonymous solved puzzle No#jn101;
4'6''
pr
premium solved puzzle No#m9xdq;
19'44''
gu
guest solved puzzle No#m95gr;
11'23''
ph
phone solved puzzle No#jnx81;
8'21''
In
Internet solved puzzle No#jnx81;
16'8''
an
anonymous solved puzzle No#zgxdm;
15'54''
In
Investing solved puzzle No#45rq4;
3'39''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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