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Kakuro(Evil) https://gridpuzzle.com/kakuro/gy751

Latest score list for #gy751

sh
shopping för en sekund sedan
9'20''
Cl
Claim 8 minuter sedan
11'30''
la
lawyer 15 minuter sedan
18'26''
an
anonymous 38 minuter sedan
4'51''
pr
programs 16 minuter sedan
14'34''
Am
Amelia för en timme sedan
16'44''
ma
majority för en timme sedan
13'35''
Li
Liam 45 minuter sedan
12'30''
pr
programs 34 minuter sedan
19'17''
an
anonymous 2 timmar sedan
4'17''

Latest score list for Kakuro

Ho
Hosting solved puzzle No#1yzv9;
19'54''
an
anonymous solved puzzle No#4g7mg;
3'40''
gu
guest solved puzzle No#5982d;
3'35''
gu
guest solved puzzle No#m68rr;
7'6''
te
teriyaki solved puzzle No#5982d;
15'7''
Em
Emma solved puzzle No#5999w;
5'19''
ch
chocolate solved puzzle No#wpme0;
11'22''
so
software solved puzzle No#5999w;
19'18''
an
anonymous solved puzzle No#wpgxy;
13'32''
pr
premium solved puzzle No#1yzv9;
7'49''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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