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Kakuro(Evil) https://gridpuzzle.com/kakuro/gyve2

Latest score list for #gyve2

gu
guest a second ago
10'50''
an
anonymous 6 minutes ago
16'15''
La
Lawyer 27 minutes ago
5'25''
in
intergration 53 minutes ago
9'57''
gu
guest an hour ago
10'36''
La
Lawsuit an hour ago
19'52''
in
injury an hour ago
8'39''
se
sell cash 56 minutes ago
15'20''
an
anonymous an hour ago
15'39''
Pr
Prestashop 2 hours ago
6'2''

Latest score list for Kakuro

gu
guest solved puzzle No#je9qe;
15'36''
re
refinancing solved puzzle No#dn867;
19'35''
yo
youtube solved puzzle No#xzw67;
9'53''
an
anonymous solved puzzle No#g4q22;
18'44''
be
beauty solved puzzle No#6nyqn;
10'8''
No
Noah solved puzzle No#rew0y;
19'25''
Ja
Jacob solved puzzle No#dn867;
10'12''
Wi
William solved puzzle No#6nxr5;
5'20''
gu
guest solved puzzle No#n28r5;
19'35''
so
software solved puzzle No#n28r5;
19'19''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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