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Kakuro(Evil) https://gridpuzzle.com/kakuro/gyx61

Latest score list for #gyx61

Ma
Mason a second ago
6'4''
Ev
Evelyn 11 minutes ago
12'13''
ma
masters 34 minutes ago
17'55''
in
intergration 33 minutes ago
16'9''
gu
guest 55 minutes ago
18'42''
an
anonymous an hour ago
12'15''
fa
farmstand an hour ago
15'4''
ch
chocolate an hour ago
16'14''
So
Sophia 2 hours ago
4'39''
an
anonymous 2 hours ago
9'15''

Latest score list for Kakuro

an
anonymous solved puzzle No#m9gdr;
16'42''
so
social solved puzzle No#96wnr;
5'31''
re
repair solved puzzle No#7rn9k;
18'25''
gu
guest solved puzzle No#pw89z;
16'23''
an
anonymous solved puzzle No#zg89r;
12'0''
pr
programs solved puzzle No#zg89r;
8'40''
Is
Isabella solved puzzle No#m9gdr;
14'15''
be
betting solved puzzle No#zg22y;
19'11''
an
anonymous solved puzzle No#5wn1w;
5'0''
Re
Recovery solved puzzle No#pp2kv;
12'33''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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