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Kakuro(Evil) https://gridpuzzle.com/kakuro/j9p71

Latest score list for #j9p71

gu
guest a second ago
9'42''
pr
programs 17 minutes ago
17'26''
gu
guest 32 minutes ago
15'27''
ph
photography 22 minutes ago
12'14''
an
anonymous 59 minutes ago
10'1''
gu
guest 53 minutes ago
6'41''
be
beauty 54 minutes ago
14'45''
an
anonymous 40 minutes ago
16'21''
pr
premium 29 minutes ago
3'50''
an
anonymous an hour ago
6'14''

Latest score list for Kakuro

an
anonymous solved puzzle No#nw6zk;
19'6''
gu
guest solved puzzle No#nw6zk;
5'6''
gu
guest solved puzzle No#7kygm;
9'46''
se
settlements solved puzzle No#nw6zk;
5'29''
Ur
Urgent solved puzzle No#09nkg;
17'19''
gu
guest solved puzzle No#kwp72;
11'39''
gu
guest solved puzzle No#qy2n9;
3'41''
an
anonymous solved puzzle No#ppg0v;
6'53''
an
anonymous solved puzzle No#wyqze;
6'3''
gu
guest solved puzzle No#d0ke0;
15'8''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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