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Kakuro(Evil) https://gridpuzzle.com/kakuro/rpmey

Latest score list for #rpmey

Wi
William 剛剛
6'26''
an
anonymous 17分鐘前
10'50''
so
software 11分鐘前
14'49''
an
anonymous 43分鐘前
13'11''
be
betmgm 一小時前
10'27''
in
intergration 一小時前
14'32''
fi
finance 一小時前
6'1''
se
settlements 46分鐘前
16'50''
an
anonymous 31分鐘前
12'19''
da
damage 2小時前
4'45''

Latest score list for Kakuro

la
lawyer solved puzzle No#29919;
6'21''
Ab
Abigail solved puzzle No#0yy61;
18'2''
Mi
Mia solved puzzle No#pw6vj;
5'9''
br
brother solved puzzle No#5knz9;
14'0''
an
anonymous solved puzzle No#ekjg4;
19'22''
gu
guest solved puzzle No#pw6vj;
11'29''
an
anonymous solved puzzle No#8w7nk;
18'40''
mo
motivation solved puzzle No#0yy61;
17'5''
an
anonymous solved puzzle No#5knz9;
12'11''
an
anonymous solved puzzle No#9ewyw;
17'37''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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