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Kakuro(Evil) https://gridpuzzle.com/kakuro/j9p75

Latest score list for #j9p75

Re
Recovery a second ago
15'21''
gu
guest 8 minutes ago
3'36''
Am
Amelia 31 minutes ago
19'53''
Au
Automotive 15 minutes ago
13'57''
mo
mortgage 45 minutes ago
9'40''
gu
guest an hour ago
19'43''
an
anonymous an hour ago
9'9''
an
anonymous an hour ago
9'41''
El
Electricity an hour ago
9'47''
re
realtor 44 minutes ago
4'49''

Latest score list for Kakuro

mo
motivation solved puzzle No#4jp14;
16'52''
gu
guest solved puzzle No#52010;
6'40''
gu
guest solved puzzle No#4jxge;
15'14''
an
anonymous solved puzzle No#z0r1y;
17'18''
an
anonymous solved puzzle No#64gqr;
18'31''
gu
guest solved puzzle No#pjekg;
19'41''
an
anonymous solved puzzle No#87p22;
14'23''
Ev
Evelyn solved puzzle No#x0nyd;
10'26''
an
anonymous solved puzzle No#pj990;
8'15''
Ho
Hosting solved puzzle No#52010;
16'48''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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