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Kakuro(Evil) https://gridpuzzle.com/kakuro/jdj59

Latest score list for #jdj59

gu
guest a second ago
18'21''
sh
shopping 8 minutes ago
14'2''
No
Noah 36 minutes ago
16'2''
El
Elijah 20 minutes ago
10'38''
La
Lawyer 18 minutes ago
9'35''
Ho
Hosting 18 minutes ago
18'11''
ma
magento an hour ago
15'31''
br
brother 2 hours ago
5'16''
sp
specialist an hour ago
7'20''
Sh
Shopify 2 hours ago
11'21''

Latest score list for Kakuro

an
anonymous solved puzzle No#8zj92;
18'18''
ma
makeup solved puzzle No#0zpwr;
10'10''
Au
Automotive solved puzzle No#8zj92;
16'24''
Ma
Mason solved puzzle No#m9dkr;
15'13''
La
Lawsuit solved puzzle No#jge41;
17'58''
We
Weight loss solved puzzle No#y0v2p;
6'58''
gu
guest solved puzzle No#jge41;
15'48''
ma
make money solved puzzle No#e5qz2;
14'51''
se
settlements solved puzzle No#e5qz2;
17'12''
gu
guest solved puzzle No#e5qz2;
5'58''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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