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Kakuro(Evil) https://gridpuzzle.com/kakuro/jdx01

Latest score list for #jdx01

be
beauty 剛剛
4'34''
do
doctors 4分鐘前
18'47''
an
anonymous 25分鐘前
5'8''
gu
guest 17分鐘前
9'26''
do
doctors 41分鐘前
13'44''
an
anonymous 一小時前
16'40''
So
Sophia 一小時前
16'56''
Ma
Mason 一小時前
13'51''
sp
specialist 一小時前
19'45''
gu
guest 42分鐘前
16'56''

Latest score list for Kakuro

ma
makeup solved puzzle No#5k418;
4'9''
se
settlements solved puzzle No#5kvx0;
3'42''
Ev
Evelyn solved puzzle No#j8jn1;
4'16''
Em
Emma solved puzzle No#q858q;
4'1''
Lo
Logan solved puzzle No#k8e55;
9'37''
fa
farmstand solved puzzle No#yv7j1;
14'46''
Ja
James solved puzzle No#wejnq;
10'20''
gu
guest solved puzzle No#k8e55;
5'16''
Ma
Mason solved puzzle No#q858q;
15'23''
gu
guest solved puzzle No#9eyrr;
5'10''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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